#
Entity
struct Entity {
bytes32 assetId;
uint256 collateralRatio;
uint256 maxCapacity;
uint256 utilizedCapacity;
bool simplePolicyEnabled;
}
Properties
struct Entity {
bytes32 assetId;
uint256 collateralRatio;
uint256 maxCapacity;
uint256 utilizedCapacity;
bool simplePolicyEnabled;
}
Properties